Free Educational Mobile Game

EcoMinds: Build a Sustainable Office

EcoMinds: Build a Sustainable Office is a free educational mobile game developed within the EcoMinds project.
In the game, players take on the role of a company manager and make decisions to create a more sustainable office. Each decision affects the office’s environmental performance, budget and employee morale.

Learning Purpose

The game helps young people explore how everyday decisions in professional life can affect sustainability, resource use and environmental impact.

It supports learning on climate awareness, green skills, responsible decision-making and the green transition.

Available Languages

EnglishItalianGreekTurkish

How the Game Works

A five-week sustainability simulation

Each week includes events, decisions, tasks and upgrades. Every choice has a consequence.

Energy

Balance energy use while working toward a more sustainable office.

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Water

Consider water use as part of everyday office decisions.

Waste

Make decisions that influence waste management and environmental impact.

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Transport

Choose work-related transport options and observe their consequences.

Budget

Manage available resources while investing in sustainability.

Employee Morale

Keep employees happy while building a sustainable office.

🌍

Environmental Impact

See how office decisions shape the overall environmental footprint.

Every choice has a consequence. The player’s goal is to build a sustainable office while keeping employees happy and managing available resources. For further information, check out the trainer’s guide!

Mobile Game Pilot Testing

The EcoMinds mobile game was pilot tested with 12 young people before finalisation.

The aim of the pilot was to test the draft version of the game, identify usability or technical issues, assess gameplay balance and collect feedback from young users.

During the pilot, participants tested the game and shared their feedback on its usability, learning value, level of difficulty and overall experience.

The feedback showed that participants found the game enjoyable and educational. However, they also stated that the game was too easy to win and that the gameplay could be made more challenging and immersive.

Based on this feedback, the game mechanics were revised. The previous 3000-coin upgrade, which made winning too easy, was removed. The game balance was improved and a short introductory storyline video was added to make the player’s role and mission clearer.

As a result, the final version became more strategic, engaging and user-friendly.

What changed?

Pilot elementResult
Number of participants12 young people
PurposeUsability, gameplay balance and learning value
Feedback collectedEnjoyment, difficulty, clarity and user experience
Main findingThe game was educational but too easy
Revision madeGame mechanics revised, 3000-coin upgrade removed and intro video added